pub enum StpaView {
Show 13 variants
IoOptions,
Diagram,
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Hazards,
Elements,
Interactions,
UcaContexts,
CaAnalyses,
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Ucas,
ControlLoops,
ControlLoopSequences,
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}Variants§
IoOptions
Diagram
Losses
Hazards
Elements
Interactions
UcaContexts
CaAnalyses
Constraints
Ucas
ControlLoops
ControlLoopSequences
Scenarios
Trait Implementations§
Source§impl Behavior<StpaView> for TreeBehavior
impl Behavior<StpaView> for TreeBehavior
Source§fn tab_title_for_pane(&mut self, pane: &StpaView) -> WidgetText
fn tab_title_for_pane(&mut self, pane: &StpaView) -> WidgetText
The title of a pane tab.
Source§fn simplification_options(&self) -> SimplificationOptions
fn simplification_options(&self) -> SimplificationOptions
What are the rules for simplifying the tree?
Source§fn pane_ui(
&mut self,
ui: &mut Ui,
_tile_id: TileId,
panel: &mut StpaView,
) -> UiResponse
fn pane_ui( &mut self, ui: &mut Ui, _tile_id: TileId, panel: &mut StpaView, ) -> UiResponse
Show a pane tile in the given [
egui::Ui]. Read more§fn is_tab_closable(&self, _tiles: &Tiles<Pane>, _tile_id: TileId) -> bool
fn is_tab_closable(&self, _tiles: &Tiles<Pane>, _tile_id: TileId) -> bool
Should the tab have a close-button?
§fn on_tab_close(&mut self, _tiles: &mut Tiles<Pane>, _tile_id: TileId) -> bool
fn on_tab_close(&mut self, _tiles: &mut Tiles<Pane>, _tile_id: TileId) -> bool
Called when the close-button on a tab is pressed. Read more
The size of the close button in the tab.
How much smaller the visual part of the close-button will be
compared to [
Self::close_button_outer_size].§fn tab_title_for_tile(
&mut self,
tiles: &Tiles<Pane>,
tile_id: TileId,
) -> WidgetText
fn tab_title_for_tile( &mut self, tiles: &Tiles<Pane>, tile_id: TileId, ) -> WidgetText
The title of a general tab. Read more
§fn tab_ui(
&mut self,
tiles: &mut Tiles<Pane>,
ui: &mut Ui,
id: Id,
tile_id: TileId,
state: &TabState,
) -> Response
fn tab_ui( &mut self, tiles: &mut Tiles<Pane>, ui: &mut Ui, id: Id, tile_id: TileId, state: &TabState, ) -> Response
Show the ui for the a tab of some tile. Read more
§fn drag_ui(&mut self, tiles: &Tiles<Pane>, ui: &mut Ui, tile_id: TileId)
fn drag_ui(&mut self, tiles: &Tiles<Pane>, ui: &mut Ui, tile_id: TileId)
Show the ui for the tab being dragged.
Called by the default implementation of [
Self::tab_ui] for each added button§fn retain_pane(&mut self, _pane: &Pane) -> bool
fn retain_pane(&mut self, _pane: &Pane) -> bool
Return
false if a given pane should be removed from its parent.§fn top_bar_right_ui(
&mut self,
_tiles: &Tiles<Pane>,
_ui: &mut Ui,
_tile_id: TileId,
_tabs: &Tabs,
_scroll_offset: &mut f32,
)
fn top_bar_right_ui( &mut self, _tiles: &Tiles<Pane>, _ui: &mut Ui, _tile_id: TileId, _tabs: &Tabs, _scroll_offset: &mut f32, )
Adds some UI to the top right of each tab bar. Read more
§fn tab_bar_height(&self, _style: &Style) -> f32
fn tab_bar_height(&self, _style: &Style) -> f32
The height of the bar holding tab titles.
§fn gap_width(&self, _style: &Style) -> f32
fn gap_width(&self, _style: &Style) -> f32
Width of the gap between tiles in a horizontal or vertical layout,
and between rows/columns in a grid layout.
§fn preview_dragged_panes(&self) -> bool
fn preview_dragged_panes(&self) -> bool
Show we preview panes that are being dragged,
i.e. show their ui in the region where they will end up?
§fn dragged_overlay_color(&self, visuals: &Visuals) -> Color32
fn dragged_overlay_color(&self, visuals: &Visuals) -> Color32
Cover the tile that is being dragged with this color.
§fn paint_on_top_of_tile(
&self,
_painter: &Painter,
_style: &Style,
_tile_id: TileId,
_rect: Rect,
)
fn paint_on_top_of_tile( &self, _painter: &Painter, _style: &Style, _tile_id: TileId, _rect: Rect, )
Add some custom painting on top of a tile (container or pane), e.g. draw an outline on top of it.
§fn resize_stroke(&self, style: &Style, resize_state: ResizeState) -> Stroke
fn resize_stroke(&self, style: &Style, resize_state: ResizeState) -> Stroke
The stroke used for the lines in horizontal, vertical, and grid layouts.
§fn tab_title_spacing(&self, _visuals: &Visuals) -> f32
fn tab_title_spacing(&self, _visuals: &Visuals) -> f32
Extra spacing to left and right of tab titles.
§fn tab_bar_color(&self, visuals: &Visuals) -> Color32
fn tab_bar_color(&self, visuals: &Visuals) -> Color32
The background color of the tab bar.
§fn tab_bg_color(
&self,
visuals: &Visuals,
_tiles: &Tiles<Pane>,
_tile_id: TileId,
state: &TabState,
) -> Color32
fn tab_bg_color( &self, visuals: &Visuals, _tiles: &Tiles<Pane>, _tile_id: TileId, state: &TabState, ) -> Color32
The background color of a tab.
§fn tab_outline_stroke(
&self,
visuals: &Visuals,
_tiles: &Tiles<Pane>,
_tile_id: TileId,
state: &TabState,
) -> Stroke
fn tab_outline_stroke( &self, visuals: &Visuals, _tiles: &Tiles<Pane>, _tile_id: TileId, state: &TabState, ) -> Stroke
Stroke of the outline around a tab title.
§fn tab_bar_hline_stroke(&self, visuals: &Visuals) -> Stroke
fn tab_bar_hline_stroke(&self, visuals: &Visuals) -> Stroke
Stroke of the line separating the tab title bar and the content of the active tab.
§fn tab_text_color(
&self,
visuals: &Visuals,
_tiles: &Tiles<Pane>,
_tile_id: TileId,
state: &TabState,
) -> Color32
fn tab_text_color( &self, visuals: &Visuals, _tiles: &Tiles<Pane>, _tile_id: TileId, state: &TabState, ) -> Color32
The color of the title text of the tab. Read more
§fn drag_preview_stroke(&self, visuals: &Visuals) -> Stroke
fn drag_preview_stroke(&self, visuals: &Visuals) -> Stroke
When drag-and-dropping a tile, the candidate area is drawn with this stroke.
§fn drag_preview_color(&self, visuals: &Visuals) -> Color32
fn drag_preview_color(&self, visuals: &Visuals) -> Color32
When drag-and-dropping a tile, the candidate area is drawn with this background color.
§fn paint_drag_preview(
&self,
visuals: &Visuals,
painter: &Painter,
parent_rect: Option<Rect>,
preview_rect: Rect,
)
fn paint_drag_preview( &self, visuals: &Visuals, painter: &Painter, parent_rect: Option<Rect>, preview_rect: Rect, )
When drag-and-dropping a tile, how do we preview what is about to happen?
§fn grid_auto_column_count(
&self,
num_visible_children: usize,
rect: Rect,
gap: f32,
) -> usize
fn grid_auto_column_count( &self, num_visible_children: usize, rect: Rect, gap: f32, ) -> usize
§fn ideal_tile_aspect_ratio(&self) -> f32
fn ideal_tile_aspect_ratio(&self) -> f32
When using [
crate::GridLayout::Auto], what is the ideal aspect ratio of a tile?Source§impl IntoEnumIterator for StpaView
impl IntoEnumIterator for StpaView
type Iterator = StpaViewIter
fn iter() -> StpaViewIter ⓘ
impl Eq for StpaView
impl StructuralPartialEq for StpaView
Auto Trait Implementations§
impl Freeze for StpaView
impl RefUnwindSafe for StpaView
impl Send for StpaView
impl Sync for StpaView
impl Unpin for StpaView
impl UnwindSafe for StpaView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more